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Jan. 21st, 2007

One Froggy Evening 2

http://forums.cgsociety.org/showthread.php?t=432470):

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One Frogg Evening /The Making Of

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Jun. 7th, 2006

Siggraph 将出现“无顶”展馆

Blender 基金会宣布与 GNOME 基金会、Uni-verse 联盟一道出席 2006 Siggraph 展会注1。届时 BlenderGimpVerse 注2 将以开源 CG 工具集的方式集体亮相。这将给一向是私有软件“专横”的展会带去强烈的开源冲击波。通《大象之梦》的展示,让专业图形工业领域更加了解开源软件。

注1:CG行业的风向标,预示着整个 行业在学术、研发、技术、艺术、创意、应用等各个领域的变迁与进步。
注2:3D 和音频网络协作平台软件,比如在 Gimp 中直接修改贴图可以即时显示在 Blender 中

May. 23rd, 2006

《象之梦》两个角色的简介

Proog is old and bent, at least in his sixties. A man who's been living a rough life (perhaps a nomadic, homeless existence), for the most part apart from the rest of the human race. He plays the role of commander and teacher, and he lives his life dominated by fantasy. His clothing should reflect his downtrodden existence, by being old and tattered,made from bits of mismatched and ill fitting clothes - cast offs from other people. He's also authoritative, and his selection of clothes builds towards a kind of uniform, a cross between a teacher's tweeds and a soldier's outfit.

Emo is younger, between 20 and 30 years old and more naive, but also living the hard life like Proog. He should have a more sprightly build, and should be smaller and thinner than Proog. His face shows curiosity and his clothes hint at a dominated, perhaps captive position. His costume suggests work and subservience: work-goggles around his neck, a grimy face, knee-pads. He also wears a jacket that faintly resembles a straight jacket, and he too gives an impression of being put together from cast-offs.



BLENDER CN 提供中文字幕下载和场景简介。



Costs of Elephants Dream was 120,000 euros of which 25% was funded by Blender Foundation and the rest was funded by partners.
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May. 22nd, 2006

Downloading the Elephants Dream






Logging in as anonymous ... Logged in!
==> SYST ... done.    ==> PWD ... done.
==> TYPE I ... done.  ==> CWD /pub/blender/ED ... done.
==> SIZE ED_1024.avi ... done.
==> PASV ... done.    ==> REST 11355228 ... done.
==> RETR ED_1024.avi ... done.
Length: 445,866,736 (425M), 434,511,508 (414M) remaining
 7% [=>                                   ] 35,322,516    15.38K/s  ETA 6:45:25
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Jul. 29th, 2005

迈向 Blender 2.4

http://blender.org/cms/Newsitem.607+M538b9526d7d.0.html

哇,太厉害了:

1) 动画系统的全部代码重新编写
a) 整个依赖系统用一个依赖图表(graph)来控制
b)从零创建的角色动画系统(Armature/Pose System)

2) 修改器堆栈

3) 全新的网格细分工具

4) Blender文件尺寸压缩高达 50~70%

5) 游戏引擎

6) Tuhopuu界面工程

7) Orange 工程

8) Google 夏季编程工程

9) Fluid dynamics
看看这个电影把,杀手级别的功能 http://www.blender.org/bf/apedrop_divx.avi

10) Inverse Kinematics

11) Verse 的整合

12) FFMPEG整合

13) Python 纹理

14) 基于Sketch建模

15) 布尔建模

16) 曲线和Nurbs

17) 3D中的Unicode字体 等等。


这里是官方论坛上的讨论:http://www.blender.org/forum/viewtopic.php?t=6583
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